Adding roll-over (pop-up) windows:
There are a couple of ways to do this (either initiated as a roll-over or a button click). Here's the easiest.
1. Click on whatever symbol you want to turn into the roll-over, then "Modify->Convert to Symbol..."
2. Double-click on your new button to edit the "states" of that button (the states are the different phases of the button as determined by the user's cursor).
3. Insert a new keyframe in the "Over" frame (in playback, "Over" is when the cursor is positioned over the button)
4. While in the "Over frame," edit your button as desired. Also add your popup note generally where you want it to appear relative to your button. You may need to come back and tweak this location to get it to appear exactly where you want it on stage.
4b. In the "Hit" frame, designate what you want to be the "active" area. Generally, you only want an area around the button to be active (not the graphic appearing on roll-over). Flash will make everything it sees on the "Hit" layer the active zone, so delete things and you can even draw a new box for the active zone (good to do it is just a piece of text).
5. Save your document!
6. Click on the "Scene 1" link at the top of the timeline to exit button editing.
7. There is no step 7.
A more complicated way, but potentially more powerful, is to script the button as you did your layers and checkboxes in the faux-GIS -- but this time use an "on (rollOver)" event rather than the "on (click)". Remember, you'd be changing the "visible" property of your pop-up note with the script, and your pop-up note would have to be it's own movie clip symbol (on whose "visible" was set to "false" in the first frame, as you did with your map layers). With this method it's probably easier to get the positioning of your popups, but again, more complicated to get all the scripting down.
And lastly, another approach is described in a
mouse-over tutorial Javier posted on his blog. It walks you step by step through a method somewhat similar to the first one above. Check it out!